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S4-FPSMENU — FiveM FPS Boost & Kill/Hit Effect System

ESX Logo ESX QBCore Logo QBCore QBox Logo QBox

€30.00

€42.86 -30%

Performance certified by stress tests

7/24 Always-on customer support

Documentation

Package Type | Escrow, Open Source

Description

Preview

Give your players full control over their performance settings directly from

within the game. s4-fpsmenu combines an FPS boost menu, customizable kill

effects, and hit effects in a single resource. All settings are saved per-player

on the server side and automatically restored on reconnect.

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GENERAL FEATURES

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• Standalone — no framework required (works with QBCore, ESX, or any other)

• Server-side save system — players never lose their settings

• Individual profile per player, auto-loaded on reconnect

• Two separate menus: FPS menu (F7) and Effects menu (F6) — both use

fully configurable keybinds

• Each menu can be independently enabled or disabled (server owner control)

• 11 built-in languages: English, Turkish, German, French, Spanish,

Portuguese, Italian, Russian, Arabic, Greek, Polish

• Custom language support — copy any file in locales/ and translate it

• ox_lib notifications for instant player feedback (can be silenced)

• Auto-save when the menu is closed

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FPS BOOST MENU (F7)

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LIVE FPS CHART

• Real-time FPS graph displayed at the top of the menu

• Tracks the last 30 readings, updated every 500 ms

• Current FPS shown as a large, easy-to-read number

PERFORMANCE PRESETS

• Default — Resets all optimizations and restores the original look

• Potato — Maximum FPS, minimum visuals. Shadows off, weather locked to

CLEAR, particles/decals/distant vehicles disabled

• Ultra Low — Similar to Potato but slightly less aggressive

• Low — Timecycle applied, shadows off, entity cleanup active

• Medium — Light optimization only, shadow distance 3.0, no timecycle change

MANUAL SLIDERS

• Shadow Quality — 0 (fully off) to 10

• Texture Detail — 0.0 – 1.0, object LOD multiplier

• Resolution Scale — 0.2 – 0.9, building/map LOD quality

• Character Quality — 0.0 – 1.0, distant ped detail

• Vehicle Distance — 18 – 500 metres, hides vehicles beyond this range

TOGGLES

• Auto Cleanup — Every 500 ms: clears broken glass, decals, and particles

• Light Reflections — Can be disabled to gain FPS

• Rain & Wind — When off, rain level and wind speed are forced to 0

• Blood Stains — When off, blood is cleared from all nearby peds every 500 ms

• Fire Effects — When off, all fires within 500 m are extinguished every frame

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KILL EFFECT MENU (F6)

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KILL DETECTION SYSTEM

• Triggers when you kill another ped

• Dual detection: CEventNetworkEntityDamage event listener +

a 100 ms fallback loop — no kill is ever missed

• Vehicle kills fully supported (when in the driver seat)

KILL STYLE OPTIONS (both can be active simultaneously)

• Marker — A 3D crosshair above the victim's head that floats upward and

fades after the configured duration. Color is fully customizable.

• Screen — Full-screen post-process effect via GTA V's built-in AnimPostFX

system. Auto-stops after 1 second.

SCREEN EFFECTS

• 39 screen effects to choose from (Death Fail, Rampage, Chop Vision,

DMT Flight, Heist Locate, and more)

• Selecting an effect plays a 1.5-second live preview

• First 15 shown by default; click "Show All" to reveal the rest

KILL COLOR PICKER

• 7 preset colors for the marker: Red, Orange, Yellow, Green, Blue, Pink, White

KILL SOUNDS

• 18 sound options (ks1 – ks18)

• Auto-preview when a sound is selected

• Volume slider: 0 – 100

• Server owner can cap maximum volume via Config

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HIT EFFECT MENU (F6)

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HIT DETECTION SYSTEM

• Triggers on non-lethal hits dealt to a ped

HIT STYLE OPTIONS

• Particle Effect — Customizable GTA V particle spawned at the impact point

• Screen Effect — Choose from the same 39-effect list as kill effects

PARTICLE SYSTEM

• Multiple particle dictionary & name combinations

• Adjustable particle scale

• Particle and screen effect durations configurable via Config

HIT COLOR PICKER

• 7 preset colors

HIT SOUNDS

• 18 sound options (hit1 – hit18)

• Auto-preview on selection

• Volume slider: 0 – 100

• Server owner can cap maximum volume via Config

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SERVER OWNER CONTROL PANEL

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• Enable or fully disable the FPS menu and Effects menu independently

• Set default settings for all new players via Config.Defaults

• Customize LOD scale and entity cleanup distances per preset

• Configure kill/hit marker duration, float speed, and size

• Cap maximum kill and hit sound volume server-wide

• Change menu open/close keybinds

• Optional debug mode for console logging during development

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DEPENDENCIES

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• ox_lib (for notifications and UI components)

================================================================================

All settings are managed through a single config.lua file.

Player data is stored safely server-side and is never lost on reconnect.

================================================================================

preview
https://www.youtube.com/watch?v=p2wDGVRXdek&pp=ygUHMHJlc21vbg%3D%3D
script-openfrkn-weaponskin-open
script-escrow
frkn-weaponskin-escrow
img_linkhttps://dunb17ur4ymx4.cloudfront.net/packages/images/acc7ee149f1f9434336c4a97cc07113b0b925c4c.png



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